'The Ship' refers to the unit which 'opened' the canister. |
2 | FIRE CONTROL UPGRADE: The ship's sensor rating increases by one and the scanner rating decreases by one. This can increase those values greater than 6 and less than 0. See (G22.712) for the effect on scanners. Apply this modifier to every box of the Sensor and Scanner track for this ship. |
3 | SHIELD GENERATOR: The ship gains 5 extra shield boxes to each facing. Andromedans gain another PA panel to each bank. |
4 | ENGINEERING NANITES: The ship gains a Legendary Chief Engineer. (Even Tholians.) |
5 | WORMHOLE ANOMOLY: This ship is randomly displaced 2-12 hexes away. See (G18.4) for the procedure, except that there is no (G18.41) control of displacement. |
6 | SUBSPACE SHROUD: For the next 32 impulses, the ship gains 9 natural ECM. This ECM also affects the ship's own systems. |
7 | WHITE FLAG: For the next 32 impulses, the ship may not be fired upon, may not become the target of any seeking weapon, and has it's fire control disrupted (D6.68) for the entire period of this effect. Seeking weapons already targetted on the ship are unaffected, though the submunitions of scatter-packs, MW drones, etc that would otherwise target the ship when the bus vehicle 'breaks' will treat this ship as non-existant (e.g. go for a different legal target or go inert). |
8 | CRITICAL HIT: Apply a critical hit (D8.2) on this ship. Andromedans use (D24.2). |
9 | SUBSPACE EXPLOSION: A 10-point spherical Gravity Wave (P9.41) is generated in the hex of the ship and moves outward from that hex. Any units (except for the unit that opened the canister) in that hex when the gravity wave is created are immediately affected by the gravity wave on that impulse. |
10 | SUBSPACE WARP BUBBLE ENCHANCEMENT: The ship gains nimble (C11.0) status. |
11 | SALVAGE NANOFACTORY: At the end of the Self Destruction Phase of every turn, score 5 (non-directional) internals on the ship. Should the ship survive the scenario (or disengage before destruction), add 0.5 victory points to the player that controlled the ship at the end of the scenario for every turn that this damage occurs. |
12 | THE LOVE BOAT: For the next 32 impulses, all non-canister units will move closer to the ship as if the ship were a black hole (P4.1) on the indicated impulses based on their range to that ship. There is no additional effect once they are in the same hex as the ship (e.g. no ramming, no destruction). |